Thursday, November 28, 2013

CPE: McAfee AudioParasitic: Episode 34: SPAM & online gaming risk


length: 00:24:33
SPAM experiment:
It’s exponential grow of spam to people  that go spammy website & buy stuff from spammy website

We see localized language SPAM

How much malware got distributed via SPAM?  post analysis would be interesting.

A lot of people talk about:
-          DL
-          NAC
-          Virtualization
Danger associated with online gaming:
Number 2 most targeted for trojan
The fact is most gamers reluctant to put any security application because the perception of impact to performance.

There is quite a lot of money in the virtual currency

In China: QQ coins – because it’s redeemable as real world money
Second life: grid status allow 55k ppl lost 60 days
Effective to communicate with lots of people

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